iOS & mobile apps
Native and cross-platform apps built to feel at home on the device — considered interactions, offline behaviour that actually works, and a release process that survives App Store review.
Studio Software, products and interactive work — built for teams anywhere
AlphergMirai is a technology studio building the apps, platforms and systems companies run on — designed to scale, made to evolve, and supported long after launch.
The studio
Most problems worth solving do not stay inside one category. A restaurant group needs a guest-facing app, a back-office system and a cloud that keeps both running. A new product needs an app, a web dashboard, billing and a story people want to be part of. We are built to take on the whole shape of it rather than one convenient slice.
Capabilities
Disciplines that overlap far more often than they sit alone.
Native and cross-platform apps built to feel at home on the device — considered interactions, offline behaviour that actually works, and a release process that survives App Store review.
Fast, accessible products in the browser: dashboards, portals, booking flows, internal tools. Built on modern frameworks, designed to stay maintainable long after launch.
Multi-tenant products with the unglamorous parts done properly — authentication, roles, billing, usage limits, audit trails and an admin surface your team can live in.
The operational software a company actually runs on: inventory, ordering, scheduling, reporting, integrations. Often the work of replacing a spreadsheet that outgrew itself.
Technology for places that serve people: guest-facing ordering and booking, front-of-house and back-office systems, payments, and multi-location rollouts that hold up at peak hours.
Models put to work where they genuinely help: assistants that know your own data, search that understands intent, and honest limits stated before the demo rather than after.
Infrastructure that stays quiet under load — serverless and containerised backends, automated releases, monitoring, and the automation that takes repetitive work off your team.
Where design and engineering meet — motion, interactive storytelling, generative visuals, brand experiences and installations that are worth looking at twice.
Mobile and web games, playful mechanics and gamified product experiences, from prototype to a store-ready build with live operations behind it.
How we work
No mystery phases, no reveal at the end. You watch the product get built.
We start with the problem, the people who live with it and the constraints nobody wrote down. Scope gets smaller and sharper here — which is the cheapest place for it to happen.
Flows, screens and edge cases are shared early and often. You see the product taking shape rather than receiving a reveal at the end, and changing direction stays inexpensive.
Real, running software from the first weeks — deployed, testable, reviewable. Each slice is something you can use, not a percentage on a progress bar.
Store submission, monitoring, analytics and a support path on day one. After launch we stay for the unglamorous part: updates, OS changes, performance and the next release.
What we care about
Plain explanations, honest estimates and no vocabulary designed to make you feel outside the conversation.
Privacy by default, sensible security, accessibility taken seriously, and code written for whoever maintains it next.
Working across time zones and languages, comfortable bridging the gap between a client's world and a distributed team.
Tell us what you are trying to make — an app, a platform, a system that replaces a spreadsheet, or something nobody has built yet. We will tell you honestly what it takes.